Welcome to TDD Addict - a blog about test-driven development and related topics!
Every so often we all stumble upon various challenges related to unit testing. I hope that I can help others with improving their TDD skills by sharing my random thoughts and experiences with you.
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Wednesday, October 15, 2014
Doing it wrong
Test-driven development is great and all that... if you do it right. My blog posts so far have been focusing on how to do it right. However, it's important to be aware of the pitfalls so that they can be avoided. Many teams that try to TDD fail at some point. What are the most common mistakes when trying to introduce test-driven development?
Not realizing the paradigm shift
Doing test-driven development is not just about "writing unit tests". It's a whole new way to do software development. Therefore, it's important that the team realizes that it takes some time to get up to speed on TDD.
This is like walking across a ravine from one hilltop to the next. Your team is probably well-established and has reached a productivity peak. In order to reach the next peak, you need to realize that your productivity will suffer for a limited period while you adapt to a new development paradigm:
Crossing the ravine
If the team, their manager or other stakeholders don't realize this, you/they may get impatient and decide to abandon the whole TDD idea. What a misery!
No buy-in from management
This goes hand in hand with the previous section. Switching to TDD is an investment. Like any other investment, it comes with a cost. The management needs to realize that there will be an initial cost in terms of training and temporarily reduced productivity while crossing the ravine.
The management also needs to realize that this is an investment that pays off. After the initial cost, the benefit is obvious: software with fewer bugs means higher quality, a shorter beta testing phase and happier customers. It's not always easy to quantify this benefit into a language that managers and shareholders understand (the $/£/€/kr language), though.
Developers decide up front that TDD is a bad idea
This is perhaps one of the toughest obstacles. If the developer team is reluctant to do TDD in the first place, it's hard to enforce it. As a team lead, one of the most important tasks will be to motivate the team to do TDD. A TDD introductory course is highly recommended, as it's hard to learn TDD on your own without any mentoring.
It's important that a critical mass within the team does proper TDD. If several developers completely ignore the fact that there are tests that need to be maintained, they will quickly ruin the entire TDD process for the others.
No focus on maintainability
I mentioned maintainability in my blog post "Pillars of unit tests". You should treat your test code as well as your production code. Your test code is not a second class citizen. Test code should be reviewed and refactored as often and as carefully as the production code.
If the test code turns into spaghetti, maintainability will suffer. As you add or change functionality in the production code, it will become harder and harder to do the required changes to the test code. The team may give up testing new use cases, tests will fail for the wrong reason and the team gives up doing TDD.
Too hard to run tests or tests are not trusted
It should be easy to run tests. Ideally, the team should use a test runner like NCrunch so that the developers don't need to run the tests manually.
If it's hard to run tests, or the tests run very slowly, developers tend to skip it. They may check in broken code into the source repository because they don't realize that the tests are failing. All hope is lost.
Also, it doesn't help to run the tests if you don't trust them. If the team does not have a good habit of rejecting code that causes tests to fail, the team will stop trusting the tests. If the tests are not trustworthy, much of the benefit with TDD is lost.